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Description
I'm currently wasting my time with a free little text-based RPG - [link] .
It's quite funny and there is plenty of detail to explore, but I'm mainly caught in the storyline because of the post-apocalyptic setting. The setting is a mixture of steampunk and catastrophic dystopia - both of my favorite genres, finally united!
So, I went to explore the world map and was a little disappointed that it was so small. Then I thought, let's paint the pixels from screen to a tiny bitmap.
Then I took this small map and made a bigger one of it. I tried to put some depth in it by painting a heightmap.
Then came the outlines, the textures, several small details...
I thought of individual logos for all the cities and modelled the heightmap again, this time with all kinds of erosion. This time, the heightlines were at least plausible ^^
Finally, I started a route planning software to determine the fastest ways from one city to another - and hinted at those paths in the map, as well.
The effort that's been put in this transition maybe can be seen in this little previous/after-comparison...
[link]
If you want to play with this map (which is highly recommended) - the grid overlay equals the displayed pixels in the game. In this fashion, you have a great overview and eye candy in one deal.
Like it? Comment!
It's quite funny and there is plenty of detail to explore, but I'm mainly caught in the storyline because of the post-apocalyptic setting. The setting is a mixture of steampunk and catastrophic dystopia - both of my favorite genres, finally united!
So, I went to explore the world map and was a little disappointed that it was so small. Then I thought, let's paint the pixels from screen to a tiny bitmap.
Then I took this small map and made a bigger one of it. I tried to put some depth in it by painting a heightmap.
Then came the outlines, the textures, several small details...
I thought of individual logos for all the cities and modelled the heightmap again, this time with all kinds of erosion. This time, the heightlines were at least plausible ^^
Finally, I started a route planning software to determine the fastest ways from one city to another - and hinted at those paths in the map, as well.
The effort that's been put in this transition maybe can be seen in this little previous/after-comparison...
[link]
If you want to play with this map (which is highly recommended) - the grid overlay equals the displayed pixels in the game. In this fashion, you have a great overview and eye candy in one deal.
Like it? Comment!
Image size
750x1750px 2.12 MB
Comments58
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I am very grateful for your map. I've played Improbable Island before but it was so long ago that my account had been deleted so I had to start all over. The map is a great help.
Don't know if you're still in the game, but I thought you might like to see a cartographic depiction of the island made by another on Deviant Art.
sirinkman.deviantart.com/art/I…
it's really kind of pretty.
Don't know if you're still in the game, but I thought you might like to see a cartographic depiction of the island made by another on Deviant Art.
sirinkman.deviantart.com/art/I…
it's really kind of pretty.